Places
The lands, realms, and locations across the TrueDark world.
Calmere
The mountain upon which Eyru rested at creation. Name derives from mere (ground, soil). Not a throne by intent, but a seat by function. Changed by the weight of Eyru's presence. Later cultures conflat...
Deepmere
The world after the Fall and the Scorching. Scarred, wounded, but survivable. Umbra resides within it. The name derives from mere, meaning ground or soil. Formerly called Lightmere. Under conditions o...
Farshadow
The permanent settlement founded by the Kinsfolk at the Crossing — the intersection of Worldlines and the furthest possible distance from Eyru and Calmere. Chosen for abundant resources and the abilit...
Lightmere
The original state of Deepmere. Suffused with TrueLight. Radiant, ordered, creative. This was the world before the Fall. See also: The Highborn · The Fall · Deepmere
The Crossing
The intersection of Worldlines. The furthest possible distance from Eyru and Calmere. Darkness generally seems to hold back from this point — originally believed to be due to Oslog. However, the inter...
The Great Ocean
A vast body of water bordering Farshadow, only a short walk from the settlement. The Great Ocean is immense, stretching beyond sight, and carries its own dangers. Darkness rises easily over open water...
The Salt Road
A barren stretch of desert the Kinsfolk crossed during the Wandering, after turning away from Nareth — the Keeper they chose not to meet. No knowledge was gained. No gift was offered. The Kinsfolk tur...